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3ds max 4 Fundamentals by Ted Boardman

3DS MAX 4 Fundamentals

by Ted Boardman
Paperback - 544 pages Bk&Cd-Rom edition (April 18, 2001)
New Riders Publishing
ISBN: 073571066X
Dimensions (in inches): 1.21 x 9.10 x 7.34

The target audience for 3ds max 4 Fundamentals is users new to computer graphics and animation for whom 3ds max 4 is the tool of choice. Artists experienced with Max and wanting the scoop on the new features might be disappointed, but someone who doesn't know a storyboard from an x-axis will probably get quite a bit from this book.


3D Studio Max 4 Media Animation

3DS MAX 4 Media Animation

by John P. Chismar
Paperback - 592 pages Bk&Cd-Rom edition (June 12, 2001)
New Riders Publishing
ISBN: 0735710597
Dimensions (in inches): 1.31 x 9.08 x 7.36

In 3ds max 4 Media Animation, John Chismar has done it again – only better! Following the lead of his highly acclaimed book 3D Studio Max 3 Media Animation, John uses three professionally designed projects to show readers the ins and outs of animation media for broadcast. The clarity of John's instructions, the efficiency of his processes, and the quality of his projects are sure to make this book a success with animators and educators alike. The book concludes with the deconstruction of three projects John created this year as the Senior 3D animator for MSNBC.


3ds max 4 Ground Rules

3DS MAX 4 Ground Rules

by Michael Todd Peterson, Todd Peterson
Paperback - 672 pages Bk&Cd-Rom edition (May 16, 2001)
Delmar Publishers
ISBN: 0766837831
Dimensions (in inches): 1.01 x 9.13 x 7.56

A refreshing alternative to command-driven books, 3ds max 4 Ground Rules puts novices on the fast-track to new skills as it guides them to an understanding of the fundamental principles underlying 3ds max Release 4 use. Fast-paced coverage spans the entire spectrum, from exploration of the user interface through Character Animation and Special FX. In addition, unique features, such as AVI files and full-color inserts, result in an extraordinarily interactive experience that goes beyond that offered by other introductory books.


3DS MAX 4 for Windows: Visual QuickStart Guide

3DS MAX 4 Visual QuickStart Guide

by Michele Matossian
Paperback - 500 pages 1 edition (June 18, 2001)
Peachpit Press
ISBN: 020173429X
Dimensions (in inches): 1.04 x 8.96 x 6.99

The popular Visual QuickStart Guide format offers clear, step-by-step instructions, hundreds of screen shots, and easy-to-use visual tabs for quick referencing. 3ds max 4: Visual QuickStart Guide leads readers through the basics of MAX. Readers will start out by learning max's interface, navigation and display tools, and will then move on to modeling and transforming objects; surface mapping; rendering; and creating full-fledged animations. This new edition offers all-new coverage of Max's updated features, including its new interface design, additional chapters, and a four-color signature showcasing 3ds max 4 creations.


3ds max 4 Workshop

3DS MAX 4 Workshop

by Duane Loose
Paperback - 544 pages 1st edition (June 19, 2001)
Que
ISBN: 0789725460
Dimensions (in inches): 0.94 x 9.03 x 7.33

The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book.


Inside 3DS MAX 4
by Kim Lee (Editor)
Paperback - 900 pages Bk&Cd-Rom edition (August 7, 2001)
New Riders Publishing
ISBN: 0735710945

Inside 3ds max 4 focuses on the information needs of intermediate to advanced professional users of the technology. It is NOT a book for beginners. As such, it does not cover basic functionalities. Rather, it explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output.


3DS MAX 4 Workshop
by Duane Loose
Paperback - 544 pages 1st edition (June 19, 2001)
Que
ISBN: 0789725460
Dimensions (in inches): 0.94 x 9.03 x 7.33

The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book.


3DS MAX 4 Media Animation
by John P. Chismar
Paperback - 592 pages Bk&Cd-Rom edition (June 12, 2001)
New Riders Publishing
ISBN: 0735710597

In 3ds max 4 Media Animation, John Chismar has done it again – only better! Following the lead of his highly acclaimed book 3D Studio Max 3 Media Animation, John uses three professionally designed projects to show readers the ins and outs of animation media for broadcast. The clarity of John's instructions, the efficiency of his processes, and the quality of his projects are sure to make this book a success with animators and educators alike. The book concludes with the deconstruction of three projects John created this year as the Senior 3D animator for MSNBC.


3DS MAX 4 Magic
by Sean Bonney, Marcus Richardson, Michael Reiser, Laurent Abecassis, Marcus Richards
Paperback - 320 pages 1 edition (May 15, 2001)
New Riders Publishing
ISBN: 0735710937

Text for the computer graphics professional, offering tutorials in creating 'magical' graphics effects with 3ds max 4 software, from the new IK system to creating non-photorealistic models. The CD-ROM features program files, projects and plug-ins. System requirements: 486+ processor, mouse, 24MB RAM, 10MB hard disk space, and Internet.


3DS MAX 4 in Depth
by Jon McFarland, Rob Polevoi
Paperback - 752 pages Bk&Cd-Rom edition (June 8, 2001)
The Coriolis Group
ISBN: 1576108694

3ds max™ 4 In Depth provides readers with a comprehensive reference for creating effects for film, movies, and games. This book covers the modeling and modification of structures from primitive objects, plus other parametric design tools found in the program. 3ds max™ 4 In Depth contains various projects to strengthen concepts learned with a color studio to showcase the results. CD-ROM is included with maps or clips needed for each exercise.


3DS MAX 4 Ground Rules
by Michael Todd Peterson, Todd Peterson
Paperback - 672 pages Bk&Cd-Rom edition (May 16, 2001)
Delmar Publishers
ISBN: 0766837831

Introductory to intermediate level guide to 3ds max 4, covering all of the basic ground rules for using the animation, computer graphics and Web development tool. Features carefully crafted examples, exercises and tutorials. The CD-ROM offering solutions for the exercises in the text, as well as two 8-page full color spreads.


3Ds MAX 4 Fundamentals
by Ted Boardman
Paperback - 544 pages Bk&Cd-Rom edition (April 18, 2001)
New Riders Publishing
ISBN: 073571066X

The target audience for 3ds max 4 Fundamentals is users new to computer graphics and animation for whom 3ds max 4 is the tool of choice. Artists experienced with Max and wanting the scoop on the new features might be disappointed, but someone who doesn't know a storyboard from an x-axis will probably get quite a bit from this book.


3DS MAX 4 for Windows: Visual QuickStart Guide
by Michele Matossian
Paperback - 500 pages 1 edition (June 18, 2001)
Peachpit Press
ISBN: 020173429X

The popular Visual QuickStart Guide format offers clear, step-by-step instructions, hundreds of screen shots, and easy-to-use visual tabs for quick referencing. 3ds max 4: Visual QuickStart Guide leads readers through the basics of MAX. Readers will start out by learning max's interface, navigation and display tools, and will then move on to modeling and transforming objects; surface mapping; rendering; and creating full-fledged animations. This new edition offers all-new coverage of Max's updated features, including its new interface design, additional chapters, and a four-color signature showcasing 3ds max 4 creations.