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Sams Teach Yourself 3D Studio MAX 2 in 14 Days Sams Teach Yourself 3D Studio MAX 2 in 14 Days
by Paul Kakert, David J. Kalwick
Paperback - 480 pages 1 edition (June 25, 1998)
Sams
ISBN: 0672312689
Dimensions (in inches): 1.19 x 9.14 x 7.37

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Book Info
This introductory course to 3D Studio Max 2 contains 14 chapters, each of which consists of a day's work and builds upon preceding chapters. (A few of the more advanced tasks are covered over two days.) You start off with a tour of the interface and go on to learn the basics of modeling, transforms and modifiers, spline-based modeling and lofting, and Non-Uniform Rational B-Spline (NURBS) modeling and Patches. You also learn how to create materials and maps, work with lighting and atmosphere, manipulate cameras, create animation, add special effects, render your projects, use the Video Post module, and composite your work. Each chapter ends with a summary and questions and answers so you can review what you've learned. Besides good illustrations, helpful usage hints, and explanations of features, you get plenty of step-by-step instruction. You work along with the projects in the book by using the files on the included CD-ROM, which also offers sample models, animations, and still and animated textures. --Kathleen Caster.

From the Back Cover
A step-by-step guide to learning the basics of MAX 2. Written by a MAX 2 instructor and artist, this book breaks learning the software down into 14 easy lessons. Readers will find well-illustrated examples, detailed interface explanations, and easy to understand exercises. The CD-ROM contains exercise files and sample textures, models, and animations to make the learning process as smooth as possible. This book will have readers creating models and animations with MAX 2 in two weeks!


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