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Inside 3D Studio MAX 2 Inside 3D Studio MAX 2
by Steven D. Elliott (Editor), Mark Williamson, Dave Espinosa-Aguilar, Jeffrey Abouaf
Textbook Binding - 1334 pages Book/CD-ROM (PC compatible only) edition Vol 1 (March 18, 1998)
New Riders Publishing
ISBN: 1562058576
Dimensions (in inches): 2.20 x 9.11 x 7.40

Check price and buy it at: amazon.com , amazon.co.uk

Amazon.com
This excellent guide to 3D Studio MAX covers everything that new, intermediate, and advanced users need to master the high-end 3-D modeling and animation package from Kinetix. Introductory chapters present the central concepts of the package--such as object-oriented behavior, parametric objects, modifiers, space warps, material mapping, and plug-ins--and help you learn how to work in 3-D space. The authors also provide design theory on color, light, composition, perspective, animation, storyboards, and project planning. Next, offering both explanations of features and lots of hands-on instruction, the authors cover modeling, working with materials and maps, lighting, using camera angles, creating animations, rendering, and compositing. The projects in the book range from simple objects to complete scenes. A companion CD-ROM offers 3D Studio MAX files, plug-ins, models, textures, audio clips, and images that you use as you work through the book's projects. When you're ready to move on to more projects, check out Volume II: Advanced Modeling and Materials and Volume III: Animation.

Synopsis
This volume is a complete tutorial, reference, and production guide to creating professional-quality 3D graphics and animation with MAX 2. Users will learn how to enhance, clarify, and add realism to animation, in addition to picking up tricks used by the industry's top professionals. The CD-ROM contains models, texture maps, and working files of popular plug-ins.


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